Vendors
Vendors sell healing food, weapons, armor, and the occasional oddity. Gold (G) comes from battles, selling, and exploration. Shop inventories change by region — visit before you leave an area for good.
Notable shops
- Ruins — limited early supplies; Toriel’s home also stocks basics through story context.
- Snowdin Shop — reliable healing and gear while you learn the town’s puzzles.
- Waterfall / Gerson — older merchant energy, lore tidbits, and useful stock for spear-heavy stretches.
- Hotland / MTT-Brand — pricier showbiz inventory tied to Mettaton’s brand.
- Burgerpants & related counters — Hotland service-industry comedy with practical items.
- Temmie Village — chaotic pricing, college fund jokes, and unique armor if you explore off the main path.
Tips
- Sell unused gear when inventory is full — space is tight.
- Heal before bosses; do not hoard every item “for later” if later never comes.
- Some “shops” are characters first — talk twice, then buy.