Ruins
The Ruins are the opening region: purple brick halls, leaf piles, dummy training, and Toriel’s home. Learn puzzles, SAVE stars, and the mercy philosophy here.
What to do
- Read every sign; Toriel’s lessons are the game’s thesis.
- Practice ACT on early monsters before you rely on FIGHT.
- Explore dead-end rooms — candy bowls, joke NPCs, and gear hide off the critical path.
- Talk to Toriel fully at home before you leave. The exit fight is a teaching moment.
Next region: Snowdin. Combat help: Combat basics.