New Home
New Home is the monsters’ capital: long corridors, house interiors, and late-story revelations. Expect quieter exploration than Hotland’s spectacle, then a confrontation that ends many Neutral runs.
Advice
- Read the plaques and diary-like story segments — they recontextualize the whole journey.
- Check houses for gear and flavor; do not sprint past every door.
- Spoiler note: what you learn here about humans, the king, and the fallen child is meant to land after you have walked the Underground.